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| Tags: fighter, important, learned, lessons, street |
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5 Important Lessons Learned from Street Fighter 2
from cracked.com
If you're an American male between the ages of 21 to 35, there's a good chance you farted away most of 1992 playing Street Fighter 2: The World Warrior on your Super Nintendo. The game sold more than six million copies, single-handedly popularized an entire video game genre and spawned dozens of imitators (we're talking to you, Mortal Kombat). Unfortunately, we're afraid the game gave a whole generation of young males a skewed version of the world. Contrary to popular belief, the Orient is populated entirely by Caucasians. Perhaps the easiest way to understand the sheer pastiness of SF2's Asian fighters is to match them with celebrity analogues. Compare the studied gaze of Japanese karate master Ryu with the constipated stare of Karate Kid Ralph Macchio ... A lesson in racial harmony. You may be Japanese or Chinese or Thai on the inside, but on the outside, we're all white. Beating a woman in public is accepted in all cultures, and sometimes the cause for great celebration. Deep in the jungles of Brazil, Gunnar Nelson look-alike Ken burnishes Chun-Li's face with his naked size 11. The villagers are just as blasé as when they saw Ken's pyrokinesis. They may as well be doing their taxes. On the contrary! It does happen in the US! On the Las Vegas Strip, in fact! And they hold a parade to root you on! With showgirls! The lesson: The casual, violent misogyny of Street Fighter 2 means one of two things. Either A.) Feminism has advanced to such insane levels that women were now fair game for fistfights, or B.) We live in some ass-backwards bizarro world where Saudi Arabia is a member of the UN Human Rights Council. But that could never happen, right? The American military is run like the goddamn Keystone Kops. Sadly, you can trust Street Fighter 2 to place the American military's collective IQ somewhere between "zero" and "pastry." For evidence, look no further than Guile's stage, the USAF airbase. These two are obviously unfit for duty. Who's in charge here? In addition to wiping his ass with military law, Guile spends most of SF2 crapping on diplomacy. For example, he travels abroad to beat up karate men--this means he's a US military officer beating up foreign civilians. This seems like an act of war, but no one ever complains about Guile's conduct. The international community hasn't appeased a foreign belligerent this crazily since Hitler annexed the Sudetenland. The lesson: Given the US armed forces' lax discipline, dislike of rules, and tacit approval of Guile's flat-top Mohawk, we grew up believing the military was run by Kid n' Play, circa House Party 2. The Soviet Union officially collapsed on 12/25/91, well after SF2's arcade release on 3/1/91 and a smidge before the Super Nintendo version's debut on 7/1/92, so we can't fault the programmers for not predicting the fall of the USSR. Hell, the CIA could barely do that. We can however applaud the creators of Street Fighter 2 for accidentally creating the most poignant historical anachronism in video game history. Here's the arcade ending for hairy-shinned Soviet bear wrestler Zangief: Now the Cracked staff are God-fearing patriots, but wasn't that depressing? Didn't you feel bad for Gorby when he waxed poetic about the immortality of the USSR? Can't you just imagine the single tear rolling down his cherubic cheek if he knew the Soviet Union was dead? Wasn't his little stained head adorable? The lesson: If there's anything we learned about the Soviets from Street Fighter 2, it's that they were a bighearted people who just wanted to collectivize the world through the power of rhythm. Oh yeah, and that democracy is for party-pooping jerk-offs. In many cultures, street fighters do not fight in the street, are not actually street fighters, and are sometimes gods. First off, the street fighters rarely fight in the street. Of the game's 12 stages, only a few could pass for roadways or pedestrian thoroughfares. Above: Not a street. Above: Not street fighting. Lest you think we're exaggerating, check out Dhalsim, the battling yogi from India. In addition to his aptitude in basic self-defense techniques, Dhalsim can breathe fire, telescope his limbs to lengths of 20 feet, levitate and, in later SF2 sequels, teleport. The lesson: We're just going to lay our cards on the table: the Capcom team devoted to fact-checking Street Fighter 2 failed big-time. Looking back, as badly as this game mislead us, we're almost wishing we hadn't skipped all those classes to play it. Almost. |
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